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Showing posts with label civil seminar abstract. Show all posts
Showing posts with label civil seminar abstract. Show all posts

Saturday, 28 April 2012

Eye Movement Based Human Computer Interaction Techniques

As with other areas of user interface design, considerable leverage can be obtained by drawing analogies that use people’s already-existing skills for operating in the natural environment and searching for ways to apply them to communicating with a computer. Direct manipulation interfaces have enjoyed great success, particularly with novice users, largely because they draw on analogies to existing human skills (pointing, grabbing, moving objects in physical space), rather than trained behaviors; and virtual realities offer the promise of usefully exploiting people’s existing physical navigation and manipulation abilities. These notions are more difficult to extend to eye movement-based interaction, since few objects in the real world respond to people’s eye movements. The principal exception is, of course, other people: they detect and respond to being looked at directly and, to a lesser and much less precise degree, to what else one may be looking at. In describing eye movement-based human-computer interaction we can draw two distinctions: one is in the nature of the user’s eye movements and the other, in the nature of the responses.

Each of these could be viewed as natural (that is, based on a corresponding real-world analogy) or unnatural (no real world counterpart):

• Within the world created by an eye movement-based interface, users could move their eyes to scan the scene, just as they would a real world scene, unaffected by the presence of eye tracking equipment (natural eye movement, on the eye movement axis). The alternative is to instruct users of the eye movement-based interface to move their eyes in particular ways, not necessarily those they would have employed if left to their own devices, in order to actuate the system (unnatural or learned eye movements).

• On the response axis, objects could respond to a user’s eye movements in a natural way, that is, the object responds to the user’s looking in the same way real objects do. As noted, there is a limited domain from which to draw such analogies in the real world. The alternative is unnatural response, where objects respond in ways not experienced in the real world. The natural eye movement/natural response area is a difficult one, because it draws on a limited and subtle domain, principally how people respond to other people’s gaze.

Starker and Bolt provide an excellent example of this mode, drawing on the analogy of a tour guide or host who estimates the visitor’s interests by his or her gazes. In the work described in this chapter, we try to use natural (not trained) eye movements as input, but we provide responses unlike those in the real world. This is a compromise between full analogy to the real world and an entirely artificial interface. We present a display and allow the user to observe it with his or her normal scanning mechanisms, but such scans then induce responses from the computer not normally exhibited by real world objects. Most previous eye movement-based systems have used learned ("unnatural") eye movements for operation and thus, of necessity, unnatural responses.

Much of that work has been aimed at disabled or hands-busy applications, where the cost of learning the required eye movements ("stare at this icon to activate the device") is repaid by the acquisition of an otherwise impossible new ability. However, we believe that the real benefits of eye movement interaction for the majority of users will be in its naturalness, fluidity, low cognitive load, and almost unconscious operation; these benefits are attenuated if unnatural, and thus quite conscious, eye movements are required. The remaining category in unnatural eye movement/natural response, is anomalous and has not been used in practice.


Blue Brain

Blue brain ” –The name of the world's first virtual brain. That means a machine that can function as human brain. Today scientists are in research to create an artificial brain that can think, response, take decision, and keep anything in memory. The main aim is to upload human brain into machine. So that man can think, take decision without any effort. After the death of the body, the virtual brain will act as the man .So, even after the death of a person we will not loose the knowledge, intelligence, personalities, feelings and memories of that man that can be used for the development of the human society.

No one has ever understood the complexity of human brain. It is complex than any circuitry in the world. So, question may arise “Is it really possible to create a human brain?” The answer is “Yes”. Because what ever man has created today always he has followed the nature. When man does not have a device called computer, it was a big question for all .But today it is possible due to the technology. Technology is growing faster than every thing. IBM is now in research to create a virtual brain. It is called “Blue brain “.If possible, this would be the first virtual brain of the world.

How it is possible?

First, it is helpful to describe the basic manners in which a person may be uploaded into a computer. Raymond Kurzweil recently provided an interesting paper on this topic. In it, he describes both invasive and noninvasive techniques. The most promising is the use of very small robots, or nanobots. These robots will be small enough to travel throughout our circulatory

systems. Traveling into the spine and brain, they will be able to monitor the activity and structure of our central nervous system. They will be able to provide an interface with computers that is as close as our mind can be while we still reside in our biological form. Nanobots could also carefully scan the structure of our brain, providing a complete readout of the connections between each neuron. They would also record the current state of the brain. This information , when entered into a computer, could then continue to function as us. All that is required is a computer with large enough storage space and processing power. Is the pattern and state of neuron connections in our brain truly all that makes up our conscious selves? Many people believe firmly those we posses a soul, while some very technical people believe that quantum forces contribute to our awareness. But we have to now think technically. Note, however, that we need not know how the brain actually functions, to transfer it to a computer. We need only know the media and contents. The actual mystery of how we achieved consciousness in the first place, or how we maintain it, is a separate discussion.

Uploading human brain:

The uploading is possible by the use of small robots known as the Nanobots . These robots are small enough to travel through out our circulatory system. Traveling into the spine and brain, they will be able to monitor the activity and structure of our central nervous system. They will be able to provide an interface with computers that is as close as our mind can be while we still reside in our biological form. Nanobots could also carefully scan the structure of our brain, providing a complete readout of the connections. This information, when entered into a computer, could then continue to function as us. Thus the data stored in the entire brain will be uploaded into the computer.

5 Pen PC Technology

P-ISM (“Pen-style Personal Networking Gadget Package”), which is nothing but the new discovery, which is under developing, stage by NEC Corporation. P-ISM is a gadget package including five functions: a pen-style cellular phone with a handwriting data input function, virtual keyboard, a very small projector, camera scanner, and personal ID key with cashless pass function. P-ISMs are connected with one another through short-range wireless technology. The whole set is also connected to the Internet through the cellular phone function. This personal gadget in a minimalist pen style enables the ultimate ubiquitous computing.

In fact, no-one expects much activity on 802.11n installations until the middle of 2008. “Rolling out 802.11n would mean a big upgrade for customers who already have full Wi-Fi coverage, and would be a complex add-on to existing wired networks, for those who haven't. Bluetooth is widely used because we can able to transfer data or make connections without wires. This is very effective because we can able to connect whenever we need without having wires. They are used at the frequency band of 2.4 GHz ISM (although they use different access mechanisms). Blue tooth mechanism is used for exchanging signal status information between two devices. This techniques have been developed that do not require communication between the two devices (such as Blue tooth's Adaptive Frequency Hopping), the most efficient and comprehensive solution for the most serious problems can be accomplished by silicon vendors. They can implement information exchange capabilities within the designs of the Blue tooth. The circuit diagram for the 802.11B/G is given below. It is nothing but also type of Blue tooth. Using this connectivity we can also connect it with the internet and can access it anywhere in the world.

LED Projector:

The role of monitor is taken by LED Projector which projects on the screen. The size of the projector is of A4 size. It has the approximate resolution capacity of 1024 X 768. Thus it is gives more clarity and good picture.

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Virtual Keyboard:

The Virtual Laser Keyboard (VKB) is the ULTIMATE new gadget for PC users. The VKB emits laser on to the desk where it looks like the keyboard having QWERTY arrangement of keys i.e., it uses a laser beam to generate a full-size perfectly operating laser keyboard that smoothly connects to of PC and Most of the handheld devices (PDA's, tablet PC's). The I-Tech laser keyboard acts exactly like any other "ordinary" keyboard:

Features of virtual keyboards are:

1.VKB settings can be changed by Sound:
2.Controllable Virtual Keyboard sound effects (key clicks)
3.Connection: Connection to the appropriate Laptop/PC port
4.Intensity: Intensity of the projected Virtual Keyboard
5.Timeouts: coordinated timeouts to conserve the Virtual Keyboard's battery life
6.Sensitivity: adjustable sensitivity of the Virtual Keyboard
7.Auto-repeat: Allows the VKB to automatically repeat a key based on prescribed parameters.


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iDEN

iDEN is a mobile telecommunications technology, developed by Motorola , which provides its users the benefits of a trunked radio and a cellular telephone . iDEN places more users in a given spectral space, compared to analog cellular and two-way radio systems, by using speech compression and time division multiple access TDMA . Notably, iDEN is designed, and licensed, to operate on individual frequencies that may not be contiguous. iDEN operates on 25kHz channels, but only occupies 20 kHz in order to provide interference protection via guard bands. By comparison, TDMA Cellular ( IS-54 and IS-136 ) is licensed in blocks of 30 kHz channels, but each emission occupies 40 kHz,and is capable of serving the same number of subscribers per channel as iDEN. iDEN supports either three or six interconnect users (phone users) per channel, and either six or twelve dispatch users (push-to-talk users) per channel. Since there is no Analogue component of iDEN, mechanical duplexing in the handset is unnecessary, so Time Domain Duplexing is used instead, the same way that other digital-only technolgies duplex their handsets. Also, like other digital-only technologies, hybrid or cavity duplexing is used at the Base Station ( Cellsite ).

More Than a Wireless Phone
iDEN technology offers you more than just a wireless phone. It's a Motorola complete communications system that you hold in your hand. Combining speakerphone, voice command, phone book, voice mail, digital two-way radio, mobile Internet and e-mail, wireless modems, voice activation, and voice recordings so that you can virtually recreate your office on the road.

More Than a Wireless Phone

iDEN technology offers you more than just a wireless phone. It's a Motorola complete communications system that you hold in your hand. Combining speakerphone, voice command, phone book, voice mail, digital two-way radio, mobile Internet and e-mail, wireless modems, voice activation, and voice recordings so that you can virtually recreate your office on the road.

Cutting-Edge System of Technologies

iDEN technology is a highly innovative, cutting-edge system of technologies developed by Motorola to create an ideal, complete wireless communications system for today's fast-paced, busy lifestyle. Advanced capabilities bring together the features of dispatch radio, full-duplex telephone interconnect, short messaging service and data transmission

iDEN Mobile Operations

Some of the iDEN mobile operations are:

• Control Channel Acquisition

When first powered up, an iDEN mobile radio scans selected iDEN frequencies and locks on to the designated control channel. The control channel carries information ontinuously broadcast by the fixed end system regarding system identification and timing parameters for the mobile radio to use when it operates on the system. The control channel also defines the maximum transmit power that radios on the system may use.

• Mobile Synchronization

In its operational mode, the mobile radio aligns its frequency and transmit timing to the outbound signal received from the fixed end system.

• Mobile Registration

Each mobile radio in an iDEN system is identified by an international mobile station identifier (IMSI), which is assigned to it when it is first placed in service and performs an initial registration with the fixed end system. When making its registration request, the mobile radio supplies its international mobile equipment identifier (IMEI) to the fixed end system. After determining the validity of the IMEI, the fixed end station assigns an IMSI to the subscriber radio

Brain Gate

BrainGate is a brain implant system developed by the bio-tech company Cyberkinetics in 2003 in conjunction with the Department of Neuroscience at Brown University. The device was designed to help those who have lost control of their limbs, or other bodily functions, such as patients with amyotrophic lateral sclerosis (ALS) or spinal cord injury. The computer chip, which is implanted into the brain , monitors brain activity in the patient and converts the intention of the user into computer commands. Cyberkinetics describes that "such applications may include novel communications interfaces for motor impaired patients, as well as the monitoring and treatment of certain diseases which manifest themselves in patterns of brain activity, such as epilepsy and depression."

Currently the chip uses 100 hair-thin electrodes that sense the electro-magnetic signature of neurons firing in specific areas of the brain, for example, the area that controls arm movement. The activities are translated into electrically charged signals and are then sent and decoded using a program, which can move either a robotic arm or a computer cursor. According to the Cyberkinetics' website, three patients have been implanted with the BrainGate system. The company has confirmed that one patient ( Matt Nagle ) has a spinal cord injury, while another has advanced ALS.

BrainGate Neural Interface System

The BrainGate Neural Interface System is currently the subject of a pilot clinical trial being conducted under an Investigational Device Exemption (IDE) from the FDA. The system is designed to restore functionality for a limited, immobile group of severely motor-impaired individuals. It is expected that people using the BrainGate System will employ a personal computer as the gateway to a range of self-directed activities. These activities may extend beyond typical computer functions (e.g., communication) to include the control of objects in the environment such as a telephone, a television and lights.

The BrainGate System is based on Cyberkinetics' platform technology to sense, transmit, analyze and apply the language of neurons. The System consists of a sensor that is implanted on the motor cortex of the brain and a device that analyzes brain signals. The principle of operation behind the BrainGate System is that with intact brain function, brain signals are generated even though they are not sent to the arms, hands and legs. The signals are interpreted and translated into cursor movements, offering the user an alternate "BrainGate pathway" to control a computer with thought, just as individuals who have the ability to move their hands use a mouse.

Green Cloud

Green computing is defined as the atudy and practice of designing , manufacturing, using, and disposing of computers, servers, and associated subsystems—such as monitors, printers, storage devices, and networking and communications systems—efficiently and effectively with minimal or no impact on the environment." The goals of green computing are similar to green chemistry; reduce the use of hazardous materials, maximize energy efficiency during the product's lifetime, and promote the recyclability or biodegradability of defunct products and factory waste. Research continues into key areas such as making the use of computers as energy-efficient as possible, and designing algorithms and systems for efficiency-related computer technologies.

There are several approaches to green computing,namely

• Product longetivity

• Algorithmic efficeincy

• Resource allocation

• Virtualisation

• Power management etc.

Need of Green Computing in Clouds

Modern data centers, operating under the Cloud computing model are hosting a variety of applications ranging from those that run for a few seconds (e.g. serving requests of web applications such as e-commerce and social networks portals with transient workloads) to those that run for longer periods of time (e.g. simulations or large data set processing) on shared hardware platforms. The need to manage multiple applications in a data center creates the challenge of on-demand resource provisioning and allocation in response to time-varying workloads. Normally, data center resources are statically allocated to applications, based on peak load characteristics, in order to maintain isolation and provide performance guarantees.

Until recently, high performance has been the sole concern in data center deployments and this demand has been fulfilled without paying much attention to energy consumption. The average data center consumes as much energy as 25,000 households [20]. As energy costs are increasing while availability dwindles, there is a need to shift focus from optimising data center resource management for pure performance to optimising for energy efficiency while maintaining high service level performance. According to certain reports, the total estimated energy bill for data centers in 2010 is $11.5 billion and energy costs in a typical data center double every five years.

Applying green technologies is highly essential for the sustainable development of cloud computing. Of the various green methodologies enquired, the DVFS technology is a highly hardware oriented approach and hennce less flexible. The reuslt of various VM migration simulations show that MM policy leads to the best energy savings: by 83%, 66% and 23% less energy consumption relatively to NPA, DVFS and ST policies respectively with thresholds 30-70% and ensuring percentage of SLA violations of 1.1%; and by 87%, 74% and 43% with thresholds 50-90% and 6.7% of SLA violations. MM policy leads to more than 10 times less VM migrations than ST policy. The results show flexibility of the algorithm, as the thresholds can be adjusted according to SLA requirements. Strict SLA (1.11%) allow the achievement of the energy consumption of 1.48 KWh. However, if SLA are relaxed (6.69%), the energy consumption is further reduced to 1.14 KWh. Single threshold policies can save power upto 20%,but they also cause a large number of SLA violations. Green scheduling algorithms based on neural predictors can lead to a 70% power savings. These policies also enable us to cut down data centre energy costs, thus leading to a strong,competitive cloud computing industry. End users will also benefit from the decreased energy bills.


E-Cash Payment System

Electronic payment systems come in many forms including digital checks, debit cards, credit cards, and stored value cards. The usual security features for such systems are privacy (protection from eavesdropping), authenticity (provides user identification and message integrity), and no repudiation (prevention of later denying having performed a transaction) .

The type of electronic payment system focused on in this paper is electronic cash . As the name implies, electronic cash is an attempt to construct an electronic payment system modelled after our paper cash system. Paper cash has such features as being: portable (easily carried), recognizable (as legal tender) hence readily acceptable, transferable (without involvement of the financial network), untraceable (no record of where money is spent), anonymous (no record of who spent the money) and has the ability to make "change." The designers of electronic cash focused on preserving the features of untraceability and anonymity. Thus, electronic cash is defined to be an electronic payment system that provides, in addition to the above security features, the properties of user anonymity and payment untraceability

Electronic Payment

The term electronic commerce refers to any financial transaction involving the electronic transmission of information. The packets of information being transmitted are commonly called electronic tokens . One should not confuse the token, which is a sequence of bits, with the physical media used to store and transmit the information.

We will refer to the storage medium as a card since it commonly takes the form of a wallet-sized card made of plastic or cardboard. (Two obvious examples are credit cards and ATM cards.) However, the "card" could also be, e.g., a computer memory.

A particular kind of electronic commerce is that of electronic payment . An electronic payment protocol is a series of transactions, at the end of which a payment has been made, using a token issued by a third party. The most common example is that of credit cards when an electronic approval process is used. Note that our definition implies that neither payer nor payee issues the token.

Conceptual Framework

There are four major components in an electronic cash system: issuers, customers, merchants, and regulators. Issuers can be banks, or non-bank institutions; customers are referred to users who spend E-Cash; merchants are vendors who receive E-Cash, and regulators are defined as related government agencies. For an E-Cash transaction to occur, we need to go through at least three stages:

1. Account Setup: Customers will need to obtain E-Cash accounts through certain issuers. Merchants who would like to accept E-Cash will also need to arrange accounts from various E-Cash issuers. Issuers typically handle accounting for customers and merchants.

2. Purchase: Customers purchase certain goods or services, and give the merchants tokens which represent equivalent E-Cash. Purchase information is usually encrypted when transmitting in the networks.

3. Authentication: Merchants will need to contact E-Cash issuers about the purchase and the amount of E-Cash involved. E-Cash issuers will then authenticate the transaction and approve the amount E-Cash involved

Biometrics in SECURE e-transactions

A biometric system is a recognition system, which makes a personal identification by determining the authenticity of a specific physiological or behavioral characteristic possessed by the user. This method of identification is preferred over traditional methods involving passwords and PIN numbers for various reasons:

• The person to be identified is required to be physically present at the point of identification.

• Identification based on biometric techniques eliminates the need to remember a password or carry an identity.

Depending on the context on which a biometric system works, it can be

Either classified as an identification system or a verification (authentication) system identification involves in establishing a person's identify whereas in verification involves confirming or denying a person's claiming identity

NEED FOR BIOMETRICS IN MOBILE PHONES:

Nowadays, shopping through the internet has become very popular and surely, a WAP enabled mobile phone provides the facilities to consumers to shop online. Credit cards continue to be an efficient tool for online money transactions. But, on the other hand, credit card's number can be stolen on its way to its destination and can be misused by hackers. Thus, e-Business through a mobile phone becomes insecure.

Also anti-fraud Software, like those provided by ArticSoft and ISC, created a back door entry and were largely involved in data spoofing. In addition to this, many user and companies were prone to the attack of many viruses and Trojan horses.

With so much of problems faced, the service provide turned their attention towards biometrics to prevent data spoofing and to provide secure e-Transactions

FINGERPRINT ACQUISITION:

Finger based scanning is one of the oldest methods used for verification. Fingerprints, unique and immunable for all are made of series of ridges and furrows on the surface of the finger. These ridges and furrows determine the uniqueness of the fingerprints. Apart from these, minute points (i.e. local ridge characteristics that occur at either a ridge bifurcation or a ridge ending also play role in fool-proofing this biometric technique.

To reduce the search time and the computational complexity, fingerprint classification is undertaken and thus fingerprints are classified as whorl, right loop, left loop, arch, and arch. Recently researchers and scientists achieved a great feat by improving the fingerprint classification to 94%

Global Wireless E-Voting

In the era of technology, the voting machine, which is present today, is highly unsecured. Being in the age of Computers we are compromising the security by opting for Electronic voting machine because in the present electronic voting machine is not intelligent that is it cannot determine the person came for the voting is eligible or not . That mean the whole control is kept in the hand of voting in charge officer. One more risk with the present voting machine is that any body can increase the vote count, since the count is present in the machine itself.
In proposed machine that is “Global Wireless E-Voting “, the machine is made intelligent which can determine the eligibility of the voter by scanning the eye pattern and also the vote count is not kept into the same machine itself instead of it it is store in the remote server by converting it into radio waves. Here there is no chance of increasing the vote count of machine. Even in case of damage to voting machine there will not be harm to continuity of the election process.

Proposed System:

• In our system we trying to keep counting of votes in to a remote secured system

• In this system we are using a electronic circuit which enable the voter to vote and transfer this vote to the remote system by converting it to radio wave through the mobile towers.

• Our machine can check the eligibility of the candidate by itself, so there is no question of corruption. Machine itself is automated to check the eligibility of the candidates.

• Here we need not to go for the re election even if the machine is damaged.

• A person even can vote from a mobile system and also from Internet.

• We can vote from any where even though being a voter of another region.

Working of whole system

Whenever voters enter to voting booth then he will be instructed to directly look at retina scanning machine at this time the machine scans the retina. once retina scanning properly confirmed then it sent signal to the voting machine as to accept the vote it will be powered on .then voter is made to vote. Now the whole data including the retina pattern is sent to interfacing device which convert into radio waves of mobile frequency range and these radio waves are sent to mobile tower and then to the remote server, where the authentication and voters identification is stored into a secured database.

The received data is first converted into digital format from the radio waves through the interface device kept at the server side, and then retina pattern and vote separated. Next the retina pattern is matched against the existing database .If match is found then flag is check which indicates its voting status i.e. if the voter is not voted yet then +ve ack is send to the mobile tower and then to the corresponding voting machine. This ack is recognized by the receiver kept at the voter side and machine is made to scan next retina pattern and vote, otherwise if –ve ack then alert alarm is made to ring.

Intelligent Speed Adaptation

Intelligent Speed Adaptation (ISA), also known as Intelligent Speed Assistance, is any system that constantly monitors vehicle speed and the local speed limit on a road and implements an action when the vehicle is detected to be exceeding the speed limit. This can be done through an advisory system, where the driver is warned, or through an intervention system where the driving systems of the vehicle are controlled automatically to reduce the vehicle's speed.

Intelligent speed adaptation uses information about the road on which the vehicle travels to make decisions about what the correct speed should be. This information can be obtained through use of a digital maps incorporating roadway coordinates as well as data on the speed zoning for that roadway at that location, through general speed zoning information for a defined geographical area (e.g., an urban area which has a single defined speed limit), or through feature recognition technology that detects and interprets speed limit signage.

ISA systems are designed to detect and alert a driver when a vehicle has entered a new speed zone, when variable speed zones are in force (e.g., variable speed limits in school zones that apply at certain times of the day and only on certain days), and when temporary speed zones are imposed (such as speed limit changes in adverse weather or during traffic congestion, at accident scenes, or near roadworks ). Many ISA systems will also provide information about locations where hazards may occur (e.g., in high pedestrian movement areas, railway level crossings or railroad grade crossings, schools, hospitals, etc.) or where enforcement actions is indicated (e.g., speed camera and red light camera locations). The purpose of ISA is to assist the driver in keeping to the lawful speed limit at all times, particularly as they pass through different speed ‘zones'. This is particularly useful when drivers are in unfamiliar areas or when they pass through areas where variable speed limits are used.

Types of ISA (Active/ Passive)

The two types of ISA systems, passive and active, differ in that passive systems simply warn the driver of the vehicle travelling at a speed in excess of the speed limit, while active systems intervene and automatically correct the vehicle's speed to conform with the speed limit. Passive systems are generally driver advisory systems: They alert the driver to the fact that they are speeding, provide information as to the speed limit, and allow the driver to make a choice on what action should be taken. These systems usually display visual or auditory cues, such as auditory and visual warnings and may include tactile cues such as a vibration of the accelerator pedal. Some passive ISA technology trials have used vehicle modified to provide haptic feedback, wherein the accelerator pedal becomes more resistant to movement (i.e., harder to push down) when the vehicle travels over the speed limit. Active ISA systems actually reduce or limit the vehicle's speed automatically by manipulating the engine and/or braking systems. Most active ISA systems provide an override system so that the driver can disable the ISA, if necessary, on a temporary basis.

An often unrecognised feature of both active and passive ISA systems is that they can serve as on-board vehicle data recorders, retaining information about vehicle location and performance for later checking and fleet management purposes.

Mobile Phone Cloning

Definition

Cell phone cloning is copying the identity of one mobile telephone to another mobile telephone.

Usually this is done for the purpose of making fraudulent telephone calls. The bills for the calls go to the legitimate subscriber. The cloner is also able to make effectively anonymous calls, which attracts another group of interested users. Cloning is the process of taking the programmed information that is stored in a legitimate mobile phone and illegally programming the identical information into another mobile phone. The result is that the "cloned" phone can make and receive calls and the charges for those calls are billed to the legitimate subscriber. The service provider network does not have a way to differentiate between the legitimate phone and the "cloned" phone

HOW IS CELL CLONING DONE?

Cloning involved modifying or replacing the EPROM in the phone with a new chip which would allow you to configure an ESN (Electronic serial number) via software. You would also have to change the MIN (Mobile Identification Number). When you had successfully changed the ESN/MIN pair, your phone was an effective clone of the other phone. Cloning required access to ESN and MIN pairs. ESN/MIN pairs were discovered in several ways:

  • Sniffing the cellular
  • Trashing cellular companies or cellular resellers
  • Hacking cellular companies or cellular resellers

Cloning still works under the AMPS/NAMPS system, but has fallen in popularity as older clone able phones are more difficult to find and newer phones have not been successfully reverse-engineered.

Cloning has been successfully demonstrated under GSM, but the process is not easy and it currently remains in the realm of serious hobbyists and researchers.

HOW TO PREVENT CELL CLONING?

Uniquely identifies a mobile unit within a wireless carrier's network. The MIN often can be dialed from other wireless or wire line networks. The number differs from the electronic serial number (ESN), which is the unit number assigned by a phone manufacturer. MINs and ESNs can be checked electronically to help prevent fraud.

.Mobiles should never be trusted for communicating/storing confidential information.

Always set a Pin that's required before the phone can be used.

Check that all mobile devices are covered by a corporate security policy.

Ensure one person is responsible for keeping tabs on who has what equipment and that they update the central register. How do service providers handle reports of cloned phones?
Legitimate subscribers who have their phones cloned will receive bills with charges for calls they didn't make. Sometimes these charges amount to several thousands of dollars in addition to the legitimate charges.

Typically, the service provider will assume the cost of those additional fraudulent calls. However, to keep the cloned phone from continuing to receive service, the service provider will terminate the legitimate phone subscription. The subscriber is then required to activate a new subscription with a different phone number requiring reprogramming of the phone, along with the additional headaches that go along with phone number changes.

Sniffer for detecting lost mobiles

Definition

The sniffer is a small base station, it includes transceiver section. It should operate at a frequency that is much different from the frequency of the current cell in which the operation of detection is being carried out. Some of the main important things are the frequency that has to be generated by the transceiver section is around 900MHz range which is a VHF range and it is necessarily to design the oscillator circuit for that frequency range .Another important is the cooling that has to be provided to the circuit while designing the circuit that is to be operated at 900MHz range of frequency. Hence proper design of base station is an important thing in the design of the sniffer. Mobile phones as well as the base station has low power transmitter is also transmitting at low power. The transmitter of the sniffer has to be a low power transmitter. This helps in the process of reducing the interference of the device with the devices that are in the other cells.

Working Of The Sniffer Device

The sniffer is basically a transceiver that works in the frequency which is in the special unused range that is operated by the service provided or it can designed to operate at a frequency that is of much different frequency than the one that is being used by the nearby cells as there may be possibility of interference by the device with the devices in the nearby cells. The working for the device is as follows. The fig 2 &3 shows the working of the sniffer ; as given in the fig2 it gives the normal operation of the mobile with the base station and there is a BTS that acts as a middle man in the process of communication between the mobile and the MTSO which is popularly known as MSC or Mobile Switching Centre .There is always a two way communication between devices and before the establishment of the communication the authentication of the SIM card that has the IMSI or the International Mobile Subscriber Identifier

.This IMSI number helps in the authorization of the user. The second authentication is the authentication of the handset, which is done in EIR or the Equipment Identifier Register. This register is located at the MSC and it contains the IMEI number of the lost handset and if the signal is obtained from the normal one then the two way communication is established. The IMEI of the lost mobile phone number once has been reported to the service provider, who keeps in track of the record of lost mobile phones. The MTSO or the MSC which keeps in track of all the mobile phones with IMEI number and the IMSI number has the information of the lost mobile phones location which means the location of the cell where the lost device is because of the two way communication with the device the BTS of the lost device is known to MSC. From this information regarding the cell in which the device is located the sniffer device is introduced.

After the information regarding the IMEI number of the lost device is provided by the MTSO or MSC .This is then fed into the sniffers main memory the sniffer's located in particular cell gets into action of detecting the lost device. The sniffer uses a frequency that is different from the one that is being used by the base station and the located nearby cells .The base station disconnects the connection with the lost mobile phone, as there is a request regarding this action from the EIR part of the MSC. This causes the lost device to search the BTS to get locked with since each base station does not have authorization capability the lost device send appropriate connection request signal. Now when the sniffer device is being deployed and this device has in built authorization capability the lost device finds the sniffer to get itself locked to the frequency of the sniffer .

Sniffer for detecting lost mobiles

Definition

The sniffer is a small base station, it includes transceiver section. It should operate at a frequency that is much different from the frequency of the current cell in which the operation of detection is being carried out. Some of the main important things are the frequency that has to be generated by the transceiver section is around 900MHz range which is a VHF range and it is necessarily to design the oscillator circuit for that frequency range .Another important is the cooling that has to be provided to the circuit while designing the circuit that is to be operated at 900MHz range of frequency. Hence proper design of base station is an important thing in the design of the sniffer. Mobile phones as well as the base station has low power transmitter is also transmitting at low power. The transmitter of the sniffer has to be a low power transmitter. This helps in the process of reducing the interference of the device with the devices that are in the other cells.

Working Of The Sniffer Device

The sniffer is basically a transceiver that works in the frequency which is in the special unused range that is operated by the service provided or it can designed to operate at a frequency that is of much different frequency than the one that is being used by the nearby cells as there may be possibility of interference by the device with the devices in the nearby cells. The working for the device is as follows. The fig 2 &3 shows the working of the sniffer ; as given in the fig2 it gives the normal operation of the mobile with the base station and there is a BTS that acts as a middle man in the process of communication between the mobile and the MTSO which is popularly known as MSC or Mobile Switching Centre .There is always a two way communication between devices and before the establishment of the communication the authentication of the SIM card that has the IMSI or the International Mobile Subscriber Identifier

.This IMSI number helps in the authorization of the user. The second authentication is the authentication of the handset, which is done in EIR or the Equipment Identifier Register. This register is located at the MSC and it contains the IMEI number of the lost handset and if the signal is obtained from the normal one then the two way communication is established. The IMEI of the lost mobile phone number once has been reported to the service provider, who keeps in track of the record of lost mobile phones. The MTSO or the MSC which keeps in track of all the mobile phones with IMEI number and the IMSI number has the information of the lost mobile phones location which means the location of the cell where the lost device is because of the two way communication with the device the BTS of the lost device is known to MSC. From this information regarding the cell in which the device is located the sniffer device is introduced.

After the information regarding the IMEI number of the lost device is provided by the MTSO or MSC .This is then fed into the sniffers main memory the sniffer's located in particular cell gets into action of detecting the lost device. The sniffer uses a frequency that is different from the one that is being used by the base station and the located nearby cells .The base station disconnects the connection with the lost mobile phone, as there is a request regarding this action from the EIR part of the MSC. This causes the lost device to search the BTS to get locked with since each base station does not have authorization capability the lost device send appropriate connection request signal. Now when the sniffer device is being deployed and this device has in built authorization capability the lost device finds the sniffer to get itself locked to the frequency of the sniffer .

Friday, 10 February 2012

Stress Ribbon Bridge

A Stress Ribbon Bridge is a tension structure, similar in many ways to a simple suspension bridge. The stress ribbon design is rare. Few people including bridge engineers are familiar with this form and fewer than 50 have been built worldwide. The suspension cables are embedded in the deck which follows a catenary arc between supports. Unlike the simple span the ribbon is stressed in compression which adds to the stiffness of the structure. Such bridges are typically made from concrete reinforced by steel tensioning cables. They are used mainly for pedestrian and cycling traffic. Stress ribbon bridges are very economical, aesthetic and almost maintenance free structure. They require minimal quantity of materials. At present studies, on combining stress ribbon bridges with cables or arches, to build most economical stress ribbon bridges.

Form Of A Stress Ribbon Bridge

Superstructure

A typical stress ribbon bridge deck consists of precast concrete planks with bearing tendons to support them during construction and separate prestressing tendons which are tensioned to create the final designed geometric form. The joints between the planks are most often sealed with in-situ concrete before stressing the deck. The prestressing tendons transfer horizontal forces in to the abutments and then to the ground most often using ground anchors. The tendons are encased in ducts which are generally grouted after tensioning in order to lock in the stress and protect them from corrosion. Since the bending in the deck is low, the depth can be minimized and results in reduction in dead load and horizontal forces in abutments.

Substructure

The abutments are designed to transfer the horizontal forces from the deck cables into the ground via ground anchors. Pedestrians, wind and temperature loads can cause large changes in the bending moments in the deck close to the abutments and accordingly crack widths and fatigue in reinforcement must be considered. The ground anchors are normally tensioned in 2 stages, the first step is tensioned before the deck is erected and the rest, after the deck is complete. If stressed in one stage only, there will be a large out of balance force to be resisted by the abutments in the temporary case. The soil pressure, overturning and sliding has to be checked for construction as well as permanent condition.

Ground Conditions

The ideal ground condition for resisting large horizontal forces from the ribbon is a rock base. This occurs rarely but suitable foundations can be devised even if competent soils are only found at some depth below the abutments. In some cases where soil conditions do not permit the use of anchors, piles can also be used. Horizontal deformations can be significant and are considered in the design. It is also possible to use a combination of anchors and drilled shafts. Battered micropiling is another alternative which can resist the load from the ribbon because of its compression and tension capacity.

Concrete Admixtures

Admixtures are ingredients other than water, aggregates, hydraulic cement, and fibers that are added to the concrete batch immediately before or during mixing, in nominal quantities. A proper use of admixtures offers certain beneficial effects to concrete, including improved quality, acceleration or retardation of setting time, enhanced frost and sulphate resistance, control of strength development, improved workability, and enhanced finishability. Admixtures vary widely in chemical composition, and many perform more than one function. Two basic types of admixtures are available: chemical and mineral. All admixtures to be used in concrete construction should meet specifications; tests
should be made to evaluate how the admixture will affect the properties of the concrete to be made with the specified job materials, under the anticipated ambient conditions, and by the anticipated construction procedures.

Materials used as admixtures included milk and lard by the Romans; eggs during the middle ages in Europe; polished glutinous rice paste, lacquer, tung oil, blackstrap molasses, and extracts from elm soaked in water and boiled bananas by the Chinese; and in Mesoamerica and Peru, cactus juice and latex from rubber plants. The Mayans also
used bark extracts and other substances as set retarders to keep stucco workable for a long period of time.

AIR ENTRAINMENT

It is the intentional creation of tiny air bubbles in concrete. The bubbles are introduced into the concrete by the addition to the mix of an air-entraining agent, a surfactant. The air bubbles are created during mixing of the plastic concrete, and most of them survive to be part of the hardened concrete. The primary purpose of air entrainment is to increase the durability of the hardened concrete, especially in climates subject to freeze-thaw; the secondary purpose is to increase workability of the concrete while in a plastic state. A water: cement ratio (w/c) of approximately 0.25 is required for all the cement particles to hydrate. Water beyond that is surplus and is used to make the plastic concrete more workable or flowable. Most concrete has a w/c of 0.45 to 0.60, which means there is substantial excess water that will not react with cement. Eventually 5 the excess water evaporates, leaving little pores in its place. Environmental water can later fill these voids. During freeze-thaw cycles, the water occupying those pores expands and creates stresses, which lead to tiny cracks. These cracks allow more water into the concrete and the cracks enlarge. Eventually the concrete breaks off. The failure of RCC is most often due to this cycle, which is accelerated by moisture reaching the reinforcing steel. Steel expands when it rusts, and these forces create even more cracks, letting in more water. These air bubbles that are created improve the resistance of the concrete structure against Freeze and Thaw cycles.

WATER REDUCERS or PLASTICIZERS

Water-reducers generally reduce the required water content of a concrete mixture for a given slump. These admixtures disperse the cement particles in concrete and make more efficient use of cement. This increases strength or allows the cement content to be reduced while maintaining the same strength. The basic role of water reducers is to deflocculate the cement particles agglomerated together and release the water tied up in these agglomerations, producing more fluid paste at lower water contents. Water-reducers are used to increase slump of concrete without adding water and are useful for pumping concrete and in hot weather to offset the increased water demand. Some water - reducers may aggravate the rate of slump loss with time. Water-reducing admixtures are used to improve the quality of concrete and to obtain specified strength at lower cement content. They also improve the properties of concrete containing marginal- or low-quality aggregates and help in placing concrete under difficult conditions. Water reducers have been used primarily in bridge decks, low-slump concrete overlays, and patching concrete.

RETARDERS or SET-RETARDERS

They are chemicals that delay the initial setting of concrete by an hour or more. Retarders are often used in hot weather to counter the rapid setting caused by high temperatures. Most retarders also function as water reducers. Retarders should meet the requirements for Type B or D in ASTM C 494.