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Friday 3 September 2010

ieee projects free download

ProjectAuthor
Smart Vehicles

In this project, students learn how making automobiles more autonomous can make them safer, by providing functionality like anti-lock braking, self parallel parking, and lane departure warnings. In the laboratory, the students work with small motorized cars with infrared sensors, programming the cars to spin in a circle, stop on a line, and follow a curvy path. In the process, the students learn about infrared sensors, motors, and embedded systems. A code framework is provided so that minimal programming skills are required.
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Leyla Nazhandali
Manipulating Everyday Objects with Prosthetic Hands

In this project, students learn how prostheses that use robotic technology can improve the lives of people with disabilities. In the laboratory, the students use Lego Mindstorms NXT kits to create an artificial arm or hand that can lift small objects, such as a coffee cup. In the process, students discover and explore the following concepts and ideas: Hooke's Law, hysteresis, Newton's Second Law, accuracy and precision, rapid prototyping, and the relationship between the voltage applied to a motor and its speed.
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Chris Macnab
Error Correction Codes for Wireless Communication Systems

In this project, students learn how error correction coding makes wireless communications more robust in the presence of noise. In the laboratory, the students work in Matlab to code two simple error correction schemes, and simulate their use in a wireless channel. In the process, they learn concepts such as bit error rate, and see the trade-off between processing time and robustness.
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Sami Khorbotly
Solid State Lighting for the Developing World

In this project, students learn how solid state lighting technology can improve the lives of people in the developing world, making their evenings more productive and safer. In the laboratory, the students design a portable, solar-charged, LED lamp that can provide two hours of reading light. In the process, they learn about basic circuits, the engineering design cycle, and light. They also compare the efficiency, durability, and cost of lighting technologies.
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Loren Wyard-Scott
Energy System Design: A Look at Renewable Energy

In this project, students learn how harvesting energy from renewable sources will help meet the future needs of society. In the laboratory, the students will develop a system to store energy from a renewable source (represented in the laboratory by a light bulb, a box fan, or flowing water). The students will transport the energy, and use it to supply an electrical load (a light bulb) in a different physical location. In the process, students will learn about energy and power, and will learn about
analysis of physical systems, modeling and simulation, and design under constraints.
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Taryn Bayles
Feedback Controlled Brushless DC Motor with Personal Electric Vehicle Application

In this project, the students learn how brushless DC motors have made personal electric vehicles (PEVs) possible, and calculate how much using a PEV instead of an automobile for some of their daily driving can impact their production of carbon dioxide, based on United States driving patterns. In the laboratory, students build a brushless DC motor using three different control methods, based on a reed switch, a Hall effect sensor, and optoelectronics, respectively. In the process, students learn about motors, and compare the components used for control in terms of their reliability.
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Stephen Williams
Human Energy Generation and Electrical Signal Measurement

In this project, students learn about the energy generation and usage. Emphasis is placed on potential sources of renewable energy, and on how power demands vary from country to country. The students learn how energy is measured, and experiment with generating and storing energy themselves, using an AC generator connected to a bicycle and lead-acid batteries. They measure how long common household appliances can be run on the stored energy, and in the process gain a better understanding of their own personal energy usage.
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Tom Hartley
Pico Power Generation for the Developing World

In this project, students create a power source capable of providing 1 Watt-hour of energy for night-time use. The students learn how access to even a small source of electrical power can make a difference to families in remote, undeveloped areas of the world. They also learn some basics of circuits, energy, and motors and generators, and gain experience with an engineering development process.
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Loren Wyard-Scott
Map Mashups for Better Visualization of Location-Based Trends

In this project, students learn that map mashups can help improve understanding of a societal problem by allowing better visualization of location-based trends; for example, map mashups can be used to show the spread of epidemics, or the relative rates of child poverty, color coded on a map in an interactive and graphical way. The students learn how to program a map mashup, using the Google Maps API. In the process, they learn about object-oriented programming and web applications. Two versions of the project are provided, for students with and without prior experience in object-oriented programming (OOP). Version 2, for students with experience in OOP, has been zipped into one file listed under "Additional Project Materials".
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Kamyar Dezhgosha
Developing a Personally Controlled Health Record (PCHR) Using Microsoft Visual C#

In this project, students learn how personally controlled health records can make it possible for a person to capture, access, and manage his or her own health information in a convenient and secure way. They learn how these records can improve quality of care by improving communication between multiple healthcare providers, and reduce costs by avoiding unnecessary duplication of medical tests. In the laboratory, students use C# to program personally controlled health records. Along the way, they learn programming skills, about how encryption can be used to secure data, and about the design of user-friendly user interfaces.
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Nicky Mostert-Phipps
Digital Logic for Medicine and Biology Research: A hardware implementation of the Smith-Waterman algorithm for DNA comparison

In this project, students learn that the comparison of DNA sequences is important to a wide variety of applications in medicine and biology, including the analyses of ecosystem biodiversity, cancer mutations and the evolution of viruses. The students learn that specialized yet inexpensive digital hardware based on field programmable gate arrays can help speed the analysis of DNA sequences. They design and test a simple implementation of the Smith-Waterman algorithm that is broadly used for DNA sequence comparisons. In the process, they learn about computational platforms, digital logic, and a divide-and-conquer approach to design.
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Javier Resano
Energy Scavenging from Vibrations

In this project, students learn that energy can be harvested or scavenged from the surrounding environment, in sufficient quantities for use in powering embedded systems. In the laboratory, students design and build a system using Lego pieces and a piezoelectric buzzer that harvests energy from vibrations and uses the energy to charge a battery. Along the way, the students learn about dc motors, cams and gears, piezoelectric material, and circuits for charging.
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Yanfei Liu
Language Identification Software

In this project, students learn how it is possible to identify the language in which a text file is written, a necessary first step in automatic translation of information from one language to another. In the laboratory, the students write Java programs to compute histograms of letter frequencies in text files, and explore how letter frequencies vary in Italian, German, and English. Along the way, they learn about ASCII codes, and about how sampling a longer portion of a text takes longer, but produces a more accurate accounting of letter frequency for that text.
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Andrea Mitofsky
Embedding Data in Digital Images

In this project, students learn how digital watermarking is used to authenticate and protect copyrights in digital multimedia by permanently embedding data (a watermark) in the object of interest that only the original owner can change or remove. In the process, they learn how digital images are represented in binary format and stored, and work in Matlab, becoming familiar with matrices, arrays, and strings, and learning various techniques for data manipulation.
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Sami Khorbotly
Electrocardiogram Amplifier Design Using Basic Electronic Parts

This project is broadly centered around the topic of biomedical circuits. Its overall aim is to provide biomedical or electronic engineering students with a hands-on opportunity to develop an electrocardiogram (ECG) amplifier circuit from scratch and thereby learn more about the technical details of bio-potential measurement devices.
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Alfred Yu
The Coding of Sound by a Cochlear Prosthesis

In this project, students learn how cochlear implants work to improve the lives of people with profound hearing loss. The students experiment with the control parameters of a cochlear implant signal processor using Matlab tools, and learning digital signal processing concepts, including filtering, along the way.
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Pamela Bhatti
Arrhythmia Detection Algorithms for Implantable Cardioverter Defibrillators

In this project, students learn how implantable cardioverter defibrillators allow people with certain kinds of cardiac arrhythmias to live normal, active lives. In the laboratory, the students use Matlab to investigate algorithms for quickly and accurately detecting the abnormal heart rhythms that require intervention. Along the way, they learn that signals can be processed in both the time and frequency domains, and how the complexity of an algorithm affects how quickly it runs. They also consider the ethics of an actual case in which a maker of defibrillators discovered a flaw in their device, but delayed publicizing the flaw for three years.
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Amy Bell

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